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Move le house
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@ -156,8 +156,10 @@ void PlayGame(GameSettings settings) {
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engine::util::LoadMeshFromFile(my_scene,
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app.GetResourcePath("models/test_scene.dae"));
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engine::util::LoadMeshFromFile(
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auto cobbleHouse = engine::util::LoadMeshFromFile(
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my_scene, app.GetResourcePath("models/cobble_house/cobble_house.dae"));
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my_scene->GetComponent<engine::TransformComponent>(cobbleHouse)->position += glm::vec3{
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33.0f, 0.1f, 35.0f};
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/* some text */
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{
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