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update todo list
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9
TODO
9
TODO
@ -4,9 +4,6 @@ TODO now: the collision system doesn't use the "isTrigger" bool properly.
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Add support for shadows and other complex lighting. Also add post-processing.
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Add support for shadows and other complex lighting. Also add post-processing.
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The engine needs an event/message system, this will be helpful for collision
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detection. Also helpful for general gameplay logic.
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Add AABB colliders, sphere colliders, and mesh colliders.
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Add AABB colliders, sphere colliders, and mesh colliders.
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Support animations and skinned meshes.
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Support animations and skinned meshes.
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@ -20,8 +17,6 @@ For font rendering, put all ASCII characters in one large texture and use
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----- DONE -----
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----- DONE -----
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For mesh rendering, give every mesh-renderer a ShaderMaterial which, depending
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For mesh rendering, give every mesh-renderer a ShaderMaterial which, depending
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@ -29,7 +24,9 @@ on the shader, defines how the mesh reacts to light and also stores a reference
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to its texture(s). -- Also make a model loader that works with multiple meshes
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to its texture(s). -- Also make a model loader that works with multiple meshes
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(by creating many objects).
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(by creating many objects).
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# VULKAN #
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The engine needs an event/message system, this will be helpful for collision
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detection. Also helpful for general gameplay logic.
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The entire vulkan backend needs redesigning without so many classes
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The entire vulkan backend needs redesigning without so many classes
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Place all instances of a particular component in contiguous memory: I.e., a
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Place all instances of a particular component in contiguous memory: I.e., a
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