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010ecb1641
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add comments
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2023-09-02 19:14:12 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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7dd8d10f99
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fix ambiguity in render code
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2023-08-04 21:52:27 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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d6848fffea
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Fix string overrun error
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2023-07-31 22:55:06 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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64ee9120b8
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Begin improving gfx
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2023-06-03 22:40:11 +01:00 |
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6d49f022ec
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tidy up graphics code
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2023-05-29 14:52:14 +01:00 |
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7e2da23398
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some testing
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2023-05-27 13:07:25 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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56b8daa0bf
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more reformatting
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2023-05-02 12:02:43 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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424d22cf69
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reset transient command pools before any rendering
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2023-03-30 14:10:22 +01:00 |
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938633d944
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use anisotropic filtering
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2023-03-30 11:30:01 +01:00 |
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2d1dbe7891
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Add texture mipmaps
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2023-03-30 11:20:25 +01:00 |
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3759e45c5d
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Remove redundant vkCmdBindDescriptorSets
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2023-03-23 19:11:58 +00:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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8f596c9e15
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Make test texture
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2023-03-22 10:49:13 +00:00 |
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fb57c7560e
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Add imageData copying
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2023-03-22 10:42:07 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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9f88131371
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Add combined image sampler descriptor support
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2023-03-21 20:10:23 +00:00 |
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41174515a8
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make depth-stencil images dedicated allocations
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2023-03-21 16:46:58 +00:00 |
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0cdc7403b9
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Clean up code
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2023-03-21 15:21:24 +00:00 |
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3cf8697847
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Do something
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2023-03-21 14:47:15 +00:00 |
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b21dad41cd
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Choose depth buffer format; Log GPU memory usage
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2023-03-21 14:18:59 +00:00 |
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c462e873bc
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Re-add unifom buffer writing
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2023-03-21 11:03:20 +00:00 |
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3f1ef63a4e
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try fix vulkan sync error
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2023-03-21 02:31:10 +00:00 |
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6bf3a0eace
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add todo message
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2023-03-20 21:29:02 +00:00 |
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cd0cff7e01
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Fix bugs for clang
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2023-03-20 20:58:12 +00:00 |
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3bf0f1511e
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Remove requirement for memory_priority extension
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2023-03-20 14:25:22 +00:00 |
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bailwillharr
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36727d8d5e
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Merge branch 'dev' of github.com:bailwillharr/engine into dev
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2023-03-18 10:50:24 +00:00 |
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bailwillharr
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7d1de98acf
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Make changes (overrite)
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2023-03-18 10:50:00 +00:00 |
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03ee152576
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do something
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2023-03-17 19:27:56 +00:00 |
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bailwillharr
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cd617e8619
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DO lots
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2023-03-15 23:11:24 +00:00 |
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