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424d22cf69
|
reset transient command pools before any rendering
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2023-03-30 14:10:22 +01:00 |
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|
938633d944
|
use anisotropic filtering
|
2023-03-30 11:30:01 +01:00 |
|
|
2d1dbe7891
|
Add texture mipmaps
|
2023-03-30 11:20:25 +01:00 |
|
|
5a824ee015
|
Finally get textures working again
|
2023-03-23 19:07:10 +00:00 |
|
|
fb57c7560e
|
Add imageData copying
|
2023-03-22 10:42:07 +00:00 |
|
|
25ee640c41
|
Get textures working (almost)
|
2023-03-21 23:52:52 +00:00 |
|
|
9f88131371
|
Add combined image sampler descriptor support
|
2023-03-21 20:10:23 +00:00 |
|
|
41174515a8
|
make depth-stencil images dedicated allocations
|
2023-03-21 16:46:58 +00:00 |
|
|
0cdc7403b9
|
Clean up code
|
2023-03-21 15:21:24 +00:00 |
|
|
3cf8697847
|
Do something
|
2023-03-21 14:47:15 +00:00 |
|
|
b21dad41cd
|
Choose depth buffer format; Log GPU memory usage
|
2023-03-21 14:18:59 +00:00 |
|
|
c462e873bc
|
Re-add unifom buffer writing
|
2023-03-21 11:03:20 +00:00 |
|
|
3f1ef63a4e
|
try fix vulkan sync error
|
2023-03-21 02:31:10 +00:00 |
|
|
6bf3a0eace
|
add todo message
|
2023-03-20 21:29:02 +00:00 |
|
|
cd0cff7e01
|
Fix bugs for clang
|
2023-03-20 20:58:12 +00:00 |
|
|
3bf0f1511e
|
Remove requirement for memory_priority extension
|
2023-03-20 14:25:22 +00:00 |
|
bailwillharr
|
36727d8d5e
|
Merge branch 'dev' of github.com:bailwillharr/engine into dev
|
2023-03-18 10:50:24 +00:00 |
|
bailwillharr
|
7d1de98acf
|
Make changes (overrite)
|
2023-03-18 10:50:00 +00:00 |
|
|
03ee152576
|
do something
|
2023-03-17 19:27:56 +00:00 |
|
bailwillharr
|
cd617e8619
|
DO lots
|
2023-03-15 23:11:24 +00:00 |
|
|
75174fea2c
|
fix errors
|
2023-03-15 13:31:03 +00:00 |
|
bailwillharr
|
e1cb168cce
|
Fix subpass dependency and do other things
|
2023-03-15 01:49:03 +00:00 |
|
bailwillharr
|
2f46fe21ef
|
Get depth buffer working
|
2023-03-13 20:35:15 +00:00 |
|
|
9e7c6e923d
|
Attempt to add depth buffer
|
2023-03-13 20:27:47 +00:00 |
|
|
3df5cfbc02
|
Fix code to make clang happy
|
2023-03-13 17:35:22 +00:00 |
|
bailwillharr
|
fa34a8c583
|
Make uniform buffers updateable.
|
2023-03-13 17:10:46 +00:00 |
|
bailwillharr
|
bbf582d85f
|
Get descriptor sets working
|
2023-03-13 01:19:32 +00:00 |
|
bailwillharr
|
2bb75f4683
|
Get rendering kind-of working again
|
2023-03-12 20:39:11 +00:00 |
|
bailwillharr
|
8abfc69154
|
re-write pipeline code
|
2023-03-12 17:11:13 +00:00 |
|
bailwillharr
|
3e40ae3e1e
|
Start rewrite of vulkan backend (again)
|
2023-03-12 16:14:55 +00:00 |
|
|
68d54667ec
|
Limit to vsync by default
|
2023-02-24 16:35:27 +00:00 |
|
|
f6686b7e4f
|
Clean up code
|
2023-02-19 15:30:21 +00:00 |
|
bailwillharr
|
7c0b286e13
|
Fix windows compilation
|
2023-02-19 13:55:08 +00:00 |
|
|
1206d4626c
|
Fix shader error
|
2023-02-18 01:55:22 +00:00 |
|
|
d76c8bb9cb
|
Do things
|
2023-02-15 16:00:54 +00:00 |
|
|
062b2d6c8f
|
Get event system working; add collision events
|
2023-02-09 15:21:37 +00:00 |
|
|
165d2687a8
|
Fix sphere normals
|
2023-01-26 21:54:20 +00:00 |
|
|
6e45aba65b
|
ALlow texture filtering to be changed
|
2023-01-26 21:17:07 +00:00 |
|
|
c489c66a44
|
Clean stuff up
|
2023-01-20 16:30:35 +00:00 |
|
|
d7d8720c75
|
Fix bugs, add mesh gen
|
2023-01-06 16:45:39 +00:00 |
|
|
b2831e2b5d
|
Re-add model loading and clean up code
|
2023-01-05 13:21:33 +00:00 |
|
|
e63e30fd4c
|
Get ECS to a functional state
|
2023-01-02 17:24:20 +00:00 |
|
|
c493ba559b
|
Add mesh renderer
|
2022-12-20 23:51:04 +00:00 |
|
|
7920d1199e
|
start implementing ECS
|
2022-12-14 22:50:17 +00:00 |
|
bailwillharr
|
60d1452f01
|
Add resource manager
|
2022-12-01 15:54:28 +00:00 |
|
bailwillharr
|
7788a86c2f
|
Work on scene
|
2022-11-30 10:36:50 +00:00 |
|
bailwillharr
|
dc2cb22eb8
|
add objects back
|
2022-11-30 00:46:03 +00:00 |
|
bailwillharr
|
fd6c99ea12
|
disable most of the engine for for rewrite
|
2022-11-28 16:33:50 +00:00 |
|
bailwillharr
|
cc705fde85
|
remove non-generic logic from engine game loop
|
2022-11-28 15:57:18 +00:00 |
|
bailwillharr
|
9c9b74f8fc
|
Fix fonts. Optimise vulkan renderer
|
2022-11-28 15:02:08 +00:00 |
|