Commit Graph

111 Commits

Author SHA1 Message Date
15d62ecf6b add support for different texture samplers 2023-03-31 09:08:49 +01:00
424d22cf69 reset transient command pools before any rendering 2023-03-30 14:10:22 +01:00
938633d944 use anisotropic filtering 2023-03-30 11:30:01 +01:00
2d1dbe7891 Add texture mipmaps 2023-03-30 11:20:25 +01:00
5a824ee015 Finally get textures working again 2023-03-23 19:07:10 +00:00
fb57c7560e Add imageData copying 2023-03-22 10:42:07 +00:00
25ee640c41 Get textures working (almost) 2023-03-21 23:52:52 +00:00
9f88131371 Add combined image sampler descriptor support 2023-03-21 20:10:23 +00:00
41174515a8 make depth-stencil images dedicated allocations 2023-03-21 16:46:58 +00:00
0cdc7403b9 Clean up code 2023-03-21 15:21:24 +00:00
3cf8697847 Do something 2023-03-21 14:47:15 +00:00
b21dad41cd Choose depth buffer format; Log GPU memory usage 2023-03-21 14:18:59 +00:00
c462e873bc Re-add unifom buffer writing 2023-03-21 11:03:20 +00:00
3f1ef63a4e try fix vulkan sync error 2023-03-21 02:31:10 +00:00
6bf3a0eace add todo message 2023-03-20 21:29:02 +00:00
cd0cff7e01 Fix bugs for clang 2023-03-20 20:58:12 +00:00
3bf0f1511e Remove requirement for memory_priority extension 2023-03-20 14:25:22 +00:00
bailwillharr
36727d8d5e Merge branch 'dev' of github.com:bailwillharr/engine into dev 2023-03-18 10:50:24 +00:00
bailwillharr
7d1de98acf Make changes (overrite) 2023-03-18 10:50:00 +00:00
03ee152576 do something 2023-03-17 19:27:56 +00:00
bailwillharr
cd617e8619 DO lots 2023-03-15 23:11:24 +00:00
75174fea2c fix errors 2023-03-15 13:31:03 +00:00
bailwillharr
e1cb168cce Fix subpass dependency and do other things 2023-03-15 01:49:03 +00:00
bailwillharr
2f46fe21ef Get depth buffer working 2023-03-13 20:35:15 +00:00
9e7c6e923d Attempt to add depth buffer 2023-03-13 20:27:47 +00:00
3df5cfbc02 Fix code to make clang happy 2023-03-13 17:35:22 +00:00
bailwillharr
fa34a8c583 Make uniform buffers updateable. 2023-03-13 17:10:46 +00:00
bailwillharr
bbf582d85f Get descriptor sets working 2023-03-13 01:19:32 +00:00
bailwillharr
2bb75f4683 Get rendering kind-of working again 2023-03-12 20:39:11 +00:00
bailwillharr
8abfc69154 re-write pipeline code 2023-03-12 17:11:13 +00:00
bailwillharr
3e40ae3e1e Start rewrite of vulkan backend (again) 2023-03-12 16:14:55 +00:00
68d54667ec Limit to vsync by default 2023-02-24 16:35:27 +00:00
f6686b7e4f Clean up code 2023-02-19 15:30:21 +00:00
bailwillharr
7c0b286e13 Fix windows compilation 2023-02-19 13:55:08 +00:00
1206d4626c Fix shader error 2023-02-18 01:55:22 +00:00
d76c8bb9cb Do things 2023-02-15 16:00:54 +00:00
062b2d6c8f Get event system working; add collision events 2023-02-09 15:21:37 +00:00
165d2687a8 Fix sphere normals 2023-01-26 21:54:20 +00:00
6e45aba65b ALlow texture filtering to be changed 2023-01-26 21:17:07 +00:00
c489c66a44 Clean stuff up 2023-01-20 16:30:35 +00:00
d7d8720c75 Fix bugs, add mesh gen 2023-01-06 16:45:39 +00:00
b2831e2b5d Re-add model loading and clean up code 2023-01-05 13:21:33 +00:00
e63e30fd4c Get ECS to a functional state 2023-01-02 17:24:20 +00:00
c493ba559b Add mesh renderer 2022-12-20 23:51:04 +00:00
7920d1199e start implementing ECS 2022-12-14 22:50:17 +00:00
bailwillharr
60d1452f01 Add resource manager 2022-12-01 15:54:28 +00:00
bailwillharr
7788a86c2f Work on scene 2022-11-30 10:36:50 +00:00
bailwillharr
dc2cb22eb8 add objects back 2022-11-30 00:46:03 +00:00
bailwillharr
fd6c99ea12 disable most of the engine for for rewrite 2022-11-28 16:33:50 +00:00
bailwillharr
cc705fde85 remove non-generic logic from engine game loop 2022-11-28 15:57:18 +00:00