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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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010ecb1641
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add comments
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2023-09-02 19:14:12 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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7dd8d10f99
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fix ambiguity in render code
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2023-08-04 21:52:27 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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d6848fffea
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Fix string overrun error
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2023-07-31 22:55:06 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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64ee9120b8
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Begin improving gfx
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2023-06-03 22:40:11 +01:00 |
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6d49f022ec
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tidy up graphics code
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2023-05-29 14:52:14 +01:00 |
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7e2da23398
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some testing
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2023-05-27 13:07:25 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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56b8daa0bf
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more reformatting
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2023-05-02 12:02:43 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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424d22cf69
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reset transient command pools before any rendering
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2023-03-30 14:10:22 +01:00 |
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938633d944
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use anisotropic filtering
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2023-03-30 11:30:01 +01:00 |
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2d1dbe7891
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Add texture mipmaps
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2023-03-30 11:20:25 +01:00 |
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3759e45c5d
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Remove redundant vkCmdBindDescriptorSets
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2023-03-23 19:11:58 +00:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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8f596c9e15
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Make test texture
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2023-03-22 10:49:13 +00:00 |
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fb57c7560e
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Add imageData copying
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2023-03-22 10:42:07 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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9f88131371
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Add combined image sampler descriptor support
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2023-03-21 20:10:23 +00:00 |
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41174515a8
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make depth-stencil images dedicated allocations
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2023-03-21 16:46:58 +00:00 |
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0cdc7403b9
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Clean up code
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2023-03-21 15:21:24 +00:00 |
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3cf8697847
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Do something
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2023-03-21 14:47:15 +00:00 |
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b21dad41cd
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Choose depth buffer format; Log GPU memory usage
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2023-03-21 14:18:59 +00:00 |
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c462e873bc
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Re-add unifom buffer writing
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2023-03-21 11:03:20 +00:00 |
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3f1ef63a4e
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try fix vulkan sync error
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2023-03-21 02:31:10 +00:00 |
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6bf3a0eace
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add todo message
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2023-03-20 21:29:02 +00:00 |
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cd0cff7e01
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Fix bugs for clang
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2023-03-20 20:58:12 +00:00 |
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3bf0f1511e
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Remove requirement for memory_priority extension
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2023-03-20 14:25:22 +00:00 |
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bailwillharr
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36727d8d5e
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Merge branch 'dev' of github.com:bailwillharr/engine into dev
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2023-03-18 10:50:24 +00:00 |
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bailwillharr
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7d1de98acf
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Make changes (overrite)
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2023-03-18 10:50:00 +00:00 |
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03ee152576
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do something
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2023-03-17 19:27:56 +00:00 |
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bailwillharr
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cd617e8619
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DO lots
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2023-03-15 23:11:24 +00:00 |
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75174fea2c
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fix errors
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2023-03-15 13:31:03 +00:00 |
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bailwillharr
|
e1cb168cce
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Fix subpass dependency and do other things
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2023-03-15 01:49:03 +00:00 |
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bailwillharr
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2f46fe21ef
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Get depth buffer working
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2023-03-13 20:35:15 +00:00 |
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9e7c6e923d
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Attempt to add depth buffer
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2023-03-13 20:27:47 +00:00 |
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3df5cfbc02
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Fix code to make clang happy
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2023-03-13 17:35:22 +00:00 |
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bailwillharr
|
fa34a8c583
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Make uniform buffers updateable.
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2023-03-13 17:10:46 +00:00 |
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bailwillharr
|
bbf582d85f
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Get descriptor sets working
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2023-03-13 01:19:32 +00:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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bailwillharr
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8abfc69154
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re-write pipeline code
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2023-03-12 17:11:13 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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68d54667ec
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Limit to vsync by default
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2023-02-24 16:35:27 +00:00 |
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|
f6686b7e4f
|
Clean up code
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2023-02-19 15:30:21 +00:00 |
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bailwillharr
|
7c0b286e13
|
Fix windows compilation
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2023-02-19 13:55:08 +00:00 |
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c6e0ce9eb7
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Fix clang compilation
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2023-02-18 15:54:31 +00:00 |
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1206d4626c
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Fix shader error
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2023-02-18 01:55:22 +00:00 |
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d76c8bb9cb
|
Do things
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2023-02-15 16:00:54 +00:00 |
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5890f94fe5
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Do things
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2023-02-13 11:27:18 +00:00 |
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f32a42b393
|
Collision stuff
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2023-02-12 14:50:29 +00:00 |
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|
0a0f4758b1
|
add cubez
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2023-02-09 20:44:37 +00:00 |
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062b2d6c8f
|
Get event system working; add collision events
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2023-02-09 15:21:37 +00:00 |
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bb7d70e79e
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Begin collision rewrite
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2023-02-02 17:32:19 +00:00 |
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ca02bf6084
|
Improve floor collisions, disable wall collisions
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2023-01-28 00:24:04 +00:00 |
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fce32b1320
|
get wall collisions kind of working
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2023-01-26 23:52:25 +00:00 |
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165d2687a8
|
Fix sphere normals
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2023-01-26 21:54:20 +00:00 |
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6e45aba65b
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ALlow texture filtering to be changed
|
2023-01-26 21:17:07 +00:00 |
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2985a3af81
|
Try add player collision
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2023-01-22 18:20:10 +00:00 |
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5791b11fb9
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Add persistent resources, clean up code
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2023-01-20 20:59:35 +00:00 |
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c489c66a44
|
Clean stuff up
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2023-01-20 16:30:35 +00:00 |
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0a39baea20
|
Add basic sphere collision testing
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2023-01-18 14:42:09 +00:00 |
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17f513d30f
|
Add grass, fix sphere gen
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2023-01-16 11:37:46 +00:00 |
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16a522ea92
|
Enable frame limiter; fix linux compilation
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2023-01-11 09:53:42 +00:00 |
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bailwillharr
|
59cfd3c2f2
|
Move some code into source files. Make stb impl.
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2023-01-08 15:22:44 +00:00 |
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d7d8720c75
|
Fix bugs, add mesh gen
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2023-01-06 16:45:39 +00:00 |
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cf99262dc8
|
Fix bug where meshes are rendered by vertex count
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2023-01-05 13:50:51 +00:00 |
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b2831e2b5d
|
Re-add model loading and clean up code
|
2023-01-05 13:21:33 +00:00 |
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|
eac852eb93
|
Add many triangles to test rendering
|
2023-01-02 21:11:29 +00:00 |
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|
e63e30fd4c
|
Get ECS to a functional state
|
2023-01-02 17:24:20 +00:00 |
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|
2a7a9e54b2
|
Get mesh renderer functional
|
2022-12-22 11:27:16 +00:00 |
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|
c493ba559b
|
Add mesh renderer
|
2022-12-20 23:51:04 +00:00 |
|
|
2f880981ac
|
Get ecs to a somewhat functional state
|
2022-12-15 15:54:11 +00:00 |
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|
1e06df5dc2
|
more ecs stuff
|
2022-12-15 10:07:22 +00:00 |
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|
7920d1199e
|
start implementing ECS
|
2022-12-14 22:50:17 +00:00 |
|
bailwillharr
|
a278b7d035
|
Remove stuff to rewrite
|
2022-12-01 19:08:21 +00:00 |
|
bailwillharr
|
60d1452f01
|
Add resource manager
|
2022-12-01 15:54:28 +00:00 |
|
bailwillharr
|
7788a86c2f
|
Work on scene
|
2022-11-30 10:36:50 +00:00 |
|
bailwillharr
|
dc2cb22eb8
|
add objects back
|
2022-11-30 00:46:03 +00:00 |
|
bailwillharr
|
45a8c7be3c
|
begin adding SceneManager
|
2022-11-29 14:22:03 +00:00 |
|
bailwillharr
|
fd6c99ea12
|
disable most of the engine for for rewrite
|
2022-11-28 16:33:50 +00:00 |
|
bailwillharr
|
cc705fde85
|
remove non-generic logic from engine game loop
|
2022-11-28 15:57:18 +00:00 |
|