Commit Graph

108 Commits

Author SHA1 Message Date
bailwillharr
ae8091f2a4 change crlf 2023-05-24 18:52:06 +01:00
7c8b11e28a Implement render ordering 2023-05-24 18:33:55 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
f9099e9ddf Add font render to texture 2023-05-14 22:05:22 +01:00
83e0935b15 remove freetype, begin font code 2023-05-14 14:40:16 +01:00
56b8daa0bf more reformatting 2023-05-02 12:02:43 +01:00
bf6c8d8a02 Rename .hpps to .h 2023-05-01 14:13:35 +01:00
e1b0b79d32 finish reformatting header files 2023-05-01 13:55:49 +01:00
3ad0b8b6f8 more reformatting 2023-05-01 13:14:46 +01:00
a93687d2bd commit more files 2023-04-29 15:57:32 +01:00
bbc9af3b11 more styling. TODO: finish window.hpp 2023-04-29 15:56:49 +01:00
c5b7a09e63 begin changing style 2023-04-29 15:22:25 +01:00
440ad2de82 Begin adding 2d render system 2023-04-24 11:53:43 +01:00
8cbcce5ce4 change reference to pointer 2023-04-24 11:45:47 +01:00
15d62ecf6b add support for different texture samplers 2023-03-31 09:08:49 +01:00
5a824ee015 Finally get textures working again 2023-03-23 19:07:10 +00:00
25ee640c41 Get textures working (almost) 2023-03-21 23:52:52 +00:00
9f88131371 Add combined image sampler descriptor support 2023-03-21 20:10:23 +00:00
b21dad41cd Choose depth buffer format; Log GPU memory usage 2023-03-21 14:18:59 +00:00
3bf0f1511e Remove requirement for memory_priority extension 2023-03-20 14:25:22 +00:00
bailwillharr
cd617e8619 DO lots 2023-03-15 23:11:24 +00:00
bailwillharr
e1cb168cce Fix subpass dependency and do other things 2023-03-15 01:49:03 +00:00
9e7c6e923d Attempt to add depth buffer 2023-03-13 20:27:47 +00:00
bailwillharr
fa34a8c583 Make uniform buffers updateable. 2023-03-13 17:10:46 +00:00
bailwillharr
bbf582d85f Get descriptor sets working 2023-03-13 01:19:32 +00:00
bailwillharr
2bb75f4683 Get rendering kind-of working again 2023-03-12 20:39:11 +00:00
bailwillharr
8abfc69154 re-write pipeline code 2023-03-12 17:11:13 +00:00
bailwillharr
3e40ae3e1e Start rewrite of vulkan backend (again) 2023-03-12 16:14:55 +00:00
68d54667ec Limit to vsync by default 2023-02-24 16:35:27 +00:00
bailwillharr
7c0b286e13 Fix windows compilation 2023-02-19 13:55:08 +00:00
c6e0ce9eb7 Fix clang compilation 2023-02-18 15:54:31 +00:00
5890f94fe5 Do things 2023-02-13 11:27:18 +00:00
f32a42b393 Collision stuff 2023-02-12 14:50:29 +00:00
0a0f4758b1 add cubez 2023-02-09 20:44:37 +00:00
062b2d6c8f Get event system working; add collision events 2023-02-09 15:21:37 +00:00
bb7d70e79e Begin collision rewrite 2023-02-02 17:32:19 +00:00
ca02bf6084 Improve floor collisions, disable wall collisions 2023-01-28 00:24:04 +00:00
fce32b1320 get wall collisions kind of working 2023-01-26 23:52:25 +00:00
6e45aba65b ALlow texture filtering to be changed 2023-01-26 21:17:07 +00:00
2985a3af81 Try add player collision 2023-01-22 18:20:10 +00:00
5791b11fb9 Add persistent resources, clean up code 2023-01-20 20:59:35 +00:00
c489c66a44 Clean stuff up 2023-01-20 16:30:35 +00:00
0a39baea20 Add basic sphere collision testing 2023-01-18 14:42:09 +00:00
17f513d30f Add grass, fix sphere gen 2023-01-16 11:37:46 +00:00
bailwillharr
59cfd3c2f2 Move some code into source files. Make stb impl. 2023-01-08 15:22:44 +00:00
d7d8720c75 Fix bugs, add mesh gen 2023-01-06 16:45:39 +00:00
cf99262dc8 Fix bug where meshes are rendered by vertex count 2023-01-05 13:50:51 +00:00
b2831e2b5d Re-add model loading and clean up code 2023-01-05 13:21:33 +00:00
eac852eb93 Add many triangles to test rendering 2023-01-02 21:11:29 +00:00
e63e30fd4c Get ECS to a functional state 2023-01-02 17:24:20 +00:00