Commit Graph

220 Commits

Author SHA1 Message Date
c86809af66 add static rendering 2023-08-31 10:51:12 +01:00
f008b8a9ee modify vma??? 2023-08-29 22:27:38 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
75938ba83d Add plan 2023-08-06 11:47:42 +01:00
7dd8d10f99 fix ambiguity in render code 2023-08-04 21:52:27 +01:00
a8ac1dbe1a support shader draw calls without vertex data 2023-08-04 21:33:14 +01:00
a26fa5153b add text to demo 2023-08-01 16:32:47 +01:00
cdb57ede9f Slightly improve custom behaviour components 2023-08-01 16:13:33 +01:00
9131eab404 stop loading test_scene.dae 2023-08-01 10:34:25 +01:00
d6848fffea Fix string overrun error 2023-07-31 22:55:06 +01:00
dec9289d77 Remove cpplint.py 2023-07-31 21:27:21 +01:00
2db3cf8722 Begin collision/physics rewrite 2023-07-04 17:08:28 +01:00
78ed78120b Do something with submodule??? 2023-06-11 00:37:09 +01:00
64ee9120b8 Begin improving gfx 2023-06-03 22:40:11 +01:00
148e8d5bca Move le house 2023-06-01 00:05:24 +01:00
f46a41c4d0 Add texture 2023-05-31 23:59:39 +01:00
dccf56b21a cobble HOUSE. no texture :( 2023-05-31 23:56:57 +01:00
225fdcc15a move files to lfs 2023-05-29 15:58:33 +01:00
716ec8420b upload blender files with git lfs 2023-05-29 15:55:33 +01:00
c5c1ab127d remove workflows 2023-05-29 15:53:36 +01:00
c7ee5f9a05 Merge branch 'master' of github.com:bailwillharr/engine 2023-05-29 15:42:07 +01:00
a05b9d5520 Fix extra qualification error 2023-05-29 15:41:36 +01:00
e9da9516a9
Update cmake.yml 2023-05-29 15:32:46 +01:00
4abe8c2fdf
Update cmake.yml to pull vulkan headers 2023-05-29 15:30:56 +01:00
832ecfe57f
Update cmake.yml 2023-05-29 15:26:28 +01:00
f3ba13eb8b
Create cmake.yml 2023-05-29 15:23:52 +01:00
440e5d1fcc Add test scene, update readme 2023-05-29 15:21:50 +01:00
6d49f022ec tidy up graphics code 2023-05-29 14:52:14 +01:00
7e2da23398 some testing 2023-05-27 13:07:25 +01:00
bailwillharr
e57be9a0e7 Begin adding custom behaviour system 2023-05-25 18:35:32 +01:00
bailwillharr
ae8091f2a4 change crlf 2023-05-24 18:52:06 +01:00
7c8b11e28a Implement render ordering 2023-05-24 18:33:55 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
f9099e9ddf Add font render to texture 2023-05-14 22:05:22 +01:00
83e0935b15 remove freetype, begin font code 2023-05-14 14:40:16 +01:00
99215c9919 Update vma 2023-05-09 10:25:29 +01:00
ad381c2f4f Clean up cmake lists 2023-05-09 09:47:52 +01:00
56b8daa0bf more reformatting 2023-05-02 12:02:43 +01:00
bf6c8d8a02 Rename .hpps to .h 2023-05-01 14:13:35 +01:00
e1b0b79d32 finish reformatting header files 2023-05-01 13:55:49 +01:00
3ad0b8b6f8 more reformatting 2023-05-01 13:14:46 +01:00
a93687d2bd commit more files 2023-04-29 15:57:32 +01:00
bbc9af3b11 more styling. TODO: finish window.hpp 2023-04-29 15:56:49 +01:00
c5b7a09e63 begin changing style 2023-04-29 15:22:25 +01:00
440ad2de82 Begin adding 2d render system 2023-04-24 11:53:43 +01:00
8cbcce5ce4 change reference to pointer 2023-04-24 11:45:47 +01:00
15d62ecf6b add support for different texture samplers 2023-03-31 09:08:49 +01:00
424d22cf69 reset transient command pools before any rendering 2023-03-30 14:10:22 +01:00