Commit Graph

251 Commits

Author SHA1 Message Date
bailehuni
daba5332b9 fix collision tree 2024-03-14 04:25:02 +00:00
bailehuni
d9ea79170f add bvh tree for collisions, begin basic debug rendering support 2024-03-03 23:22:23 +00:00
bailehuni
984941d546 Get PBR rendering working 2024-02-28 22:18:19 +00:00
bailehuni
59eb1842e4 Fix normal maps being loaded as srgb 2024-02-25 01:35:07 +00:00
bailehuni
958238acd5 Test commit 2024-02-24 15:25:51 +00:00
deb8ad13a6 formatting stuff 2024-02-24 15:16:30 +00:00
17763968bd Get base color value gltf working 2024-02-17 00:22:22 +00:00
b06403ff32 get tangent generation working again 2024-02-16 22:08:14 +00:00
6d726e6501 get glTF loader working 2024-02-14 00:30:51 +00:00
41b39d33fb do something???? 2024-02-13 01:45:14 +00:00
b947cc68e0 get gltf mesh loading working 2024-02-05 16:02:14 +00:00
620525758d work on model loader 2024-02-03 00:01:01 +00:00
3b81f12d56 Show resource files in VS tree 2024-01-31 16:30:48 +00:00
69802afb50 Support glTF meshes without UVs 2024-01-31 15:53:30 +00:00
a686371339 Fix minor bug/typo 2023-12-21 18:55:12 +00:00
0b959f0625 Work on model loader 2023-12-21 18:54:15 +00:00
7115acab87 get gltf mesh loading half done 2023-12-12 09:56:37 +00:00
0b911d11d6 10/12/2023 2023-12-10 20:57:47 +00:00
7aca66ff06 pbr work 2023-11-28 12:50:55 +00:00
33ee5aa321 get normal maps working 2023-11-05 14:39:19 +00:00
b58d343c8d try getting normal maps to work 2023-11-05 01:04:05 +00:00
53804696b3 Cleanup libs; change clangformat 2023-10-02 12:54:37 +01:00
84f7647258 Add imgui 2023-10-01 11:38:27 +01:00
35f4340380 change coordinate system to Z-up 2023-09-19 13:53:19 +01:00
591d0ea3c2 Attempt to fix coordinate system 2023-09-19 12:29:40 +01:00
604513f44d Use 'Entity' type instead of uint32_t 2023-09-19 08:40:45 +01:00
3f013b2860 add imgui source 2023-09-18 19:27:22 +01:00
ee31d72c1a remove unused models and textures 2023-09-12 19:32:50 +01:00
e1fd364027 Test fullscreen exclusive support 2023-09-12 19:03:23 +01:00
010ecb1641 add comments 2023-09-02 19:14:12 +01:00
977da197e2 Render dynamic meshes 2023-08-31 14:18:42 +01:00
c86809af66 add static rendering 2023-08-31 10:51:12 +01:00
f008b8a9ee modify vma??? 2023-08-29 22:27:38 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
75938ba83d Add plan 2023-08-06 11:47:42 +01:00
7dd8d10f99 fix ambiguity in render code 2023-08-04 21:52:27 +01:00
a8ac1dbe1a support shader draw calls without vertex data 2023-08-04 21:33:14 +01:00
a26fa5153b add text to demo 2023-08-01 16:32:47 +01:00
cdb57ede9f Slightly improve custom behaviour components 2023-08-01 16:13:33 +01:00
9131eab404 stop loading test_scene.dae 2023-08-01 10:34:25 +01:00
d6848fffea Fix string overrun error 2023-07-31 22:55:06 +01:00
dec9289d77 Remove cpplint.py 2023-07-31 21:27:21 +01:00
2db3cf8722 Begin collision/physics rewrite 2023-07-04 17:08:28 +01:00
78ed78120b Do something with submodule??? 2023-06-11 00:37:09 +01:00
64ee9120b8 Begin improving gfx 2023-06-03 22:40:11 +01:00
148e8d5bca Move le house 2023-06-01 00:05:24 +01:00
f46a41c4d0 Add texture 2023-05-31 23:59:39 +01:00
dccf56b21a cobble HOUSE. no texture :( 2023-05-31 23:56:57 +01:00