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a26fa5153b
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add text to demo
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2023-08-01 16:32:47 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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9131eab404
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stop loading test_scene.dae
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2023-08-01 10:34:25 +01:00 |
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d6848fffea
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Fix string overrun error
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2023-07-31 22:55:06 +01:00 |
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dec9289d77
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Remove cpplint.py
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2023-07-31 21:27:21 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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78ed78120b
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Do something with submodule???
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2023-06-11 00:37:09 +01:00 |
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64ee9120b8
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Begin improving gfx
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2023-06-03 22:40:11 +01:00 |
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148e8d5bca
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Move le house
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2023-06-01 00:05:24 +01:00 |
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f46a41c4d0
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Add texture
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2023-05-31 23:59:39 +01:00 |
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dccf56b21a
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cobble HOUSE. no texture :(
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2023-05-31 23:56:57 +01:00 |
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225fdcc15a
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move files to lfs
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2023-05-29 15:58:33 +01:00 |
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716ec8420b
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upload blender files with git lfs
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2023-05-29 15:55:33 +01:00 |
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c5c1ab127d
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remove workflows
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2023-05-29 15:53:36 +01:00 |
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c7ee5f9a05
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Merge branch 'master' of github.com:bailwillharr/engine
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2023-05-29 15:42:07 +01:00 |
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a05b9d5520
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Fix extra qualification error
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2023-05-29 15:41:36 +01:00 |
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e9da9516a9
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Update cmake.yml
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2023-05-29 15:32:46 +01:00 |
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4abe8c2fdf
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Update cmake.yml to pull vulkan headers
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2023-05-29 15:30:56 +01:00 |
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832ecfe57f
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Update cmake.yml
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2023-05-29 15:26:28 +01:00 |
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f3ba13eb8b
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Create cmake.yml
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2023-05-29 15:23:52 +01:00 |
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440e5d1fcc
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Add test scene, update readme
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2023-05-29 15:21:50 +01:00 |
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6d49f022ec
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tidy up graphics code
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2023-05-29 14:52:14 +01:00 |
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7e2da23398
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some testing
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2023-05-27 13:07:25 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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bailwillharr
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ae8091f2a4
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change crlf
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2023-05-24 18:52:06 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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99215c9919
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Update vma
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2023-05-09 10:25:29 +01:00 |
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ad381c2f4f
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Clean up cmake lists
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2023-05-09 09:47:52 +01:00 |
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56b8daa0bf
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more reformatting
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2023-05-02 12:02:43 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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bbc9af3b11
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more styling. TODO: finish window.hpp
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2023-04-29 15:56:49 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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424d22cf69
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reset transient command pools before any rendering
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2023-03-30 14:10:22 +01:00 |
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938633d944
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use anisotropic filtering
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2023-03-30 11:30:01 +01:00 |
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2d1dbe7891
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Add texture mipmaps
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2023-03-30 11:20:25 +01:00 |
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6984de90cb
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Update TODO
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2023-03-26 13:26:17 +01:00 |
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3759e45c5d
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Remove redundant vkCmdBindDescriptorSets
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2023-03-23 19:11:58 +00:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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8f596c9e15
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Make test texture
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2023-03-22 10:49:13 +00:00 |
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fb57c7560e
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Add imageData copying
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2023-03-22 10:42:07 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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