bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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bailwillharr
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ae8091f2a4
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change crlf
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2023-05-24 18:52:06 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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56b8daa0bf
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more reformatting
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2023-05-02 12:02:43 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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bbc9af3b11
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more styling. TODO: finish window.hpp
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2023-04-29 15:56:49 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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9f88131371
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Add combined image sampler descriptor support
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2023-03-21 20:10:23 +00:00 |
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b21dad41cd
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Choose depth buffer format; Log GPU memory usage
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2023-03-21 14:18:59 +00:00 |
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3bf0f1511e
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Remove requirement for memory_priority extension
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2023-03-20 14:25:22 +00:00 |
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bailwillharr
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cd617e8619
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DO lots
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2023-03-15 23:11:24 +00:00 |
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bailwillharr
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e1cb168cce
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Fix subpass dependency and do other things
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2023-03-15 01:49:03 +00:00 |
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9e7c6e923d
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Attempt to add depth buffer
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2023-03-13 20:27:47 +00:00 |
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bailwillharr
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fa34a8c583
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Make uniform buffers updateable.
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2023-03-13 17:10:46 +00:00 |
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bailwillharr
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bbf582d85f
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Get descriptor sets working
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2023-03-13 01:19:32 +00:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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bailwillharr
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8abfc69154
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re-write pipeline code
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2023-03-12 17:11:13 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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68d54667ec
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Limit to vsync by default
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2023-02-24 16:35:27 +00:00 |
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bailwillharr
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7c0b286e13
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Fix windows compilation
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2023-02-19 13:55:08 +00:00 |
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c6e0ce9eb7
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Fix clang compilation
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2023-02-18 15:54:31 +00:00 |
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5890f94fe5
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Do things
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2023-02-13 11:27:18 +00:00 |
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f32a42b393
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Collision stuff
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2023-02-12 14:50:29 +00:00 |
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0a0f4758b1
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add cubez
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2023-02-09 20:44:37 +00:00 |
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062b2d6c8f
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Get event system working; add collision events
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2023-02-09 15:21:37 +00:00 |
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bb7d70e79e
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Begin collision rewrite
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2023-02-02 17:32:19 +00:00 |
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ca02bf6084
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Improve floor collisions, disable wall collisions
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2023-01-28 00:24:04 +00:00 |
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fce32b1320
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get wall collisions kind of working
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2023-01-26 23:52:25 +00:00 |
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6e45aba65b
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ALlow texture filtering to be changed
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2023-01-26 21:17:07 +00:00 |
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2985a3af81
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Try add player collision
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2023-01-22 18:20:10 +00:00 |
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5791b11fb9
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Add persistent resources, clean up code
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2023-01-20 20:59:35 +00:00 |
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c489c66a44
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Clean stuff up
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2023-01-20 16:30:35 +00:00 |
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0a39baea20
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Add basic sphere collision testing
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2023-01-18 14:42:09 +00:00 |
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17f513d30f
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Add grass, fix sphere gen
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2023-01-16 11:37:46 +00:00 |
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bailwillharr
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59cfd3c2f2
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Move some code into source files. Make stb impl.
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2023-01-08 15:22:44 +00:00 |
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d7d8720c75
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Fix bugs, add mesh gen
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2023-01-06 16:45:39 +00:00 |
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cf99262dc8
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Fix bug where meshes are rendered by vertex count
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2023-01-05 13:50:51 +00:00 |
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b2831e2b5d
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Re-add model loading and clean up code
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2023-01-05 13:21:33 +00:00 |
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eac852eb93
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Add many triangles to test rendering
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2023-01-02 21:11:29 +00:00 |
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