engine/include/systems/ui.hpp

19 lines
272 B
C++

#ifndef ENGINE_INCLUDE_SYSTEMS_UI_H_
#define ENGINE_INCLUDE_SYSTEMS_UI_H_
#include "ecs_system.hpp"
namespace engine {
class UISystem : public System {
public:
UISystem(Scene* scene);
void OnUpdate(float ts) override;
private:
};
} // namespace engine
#endif