engine/include/gfx_device.hpp

57 lines
857 B
C++

#pragma once
#include "engine_api.h"
#include <memory>
struct SDL_Window;
namespace engine {
namespace gfx {
enum class BufferUsage {
DEFAULT,
UPLOAD,
READBACK,
};
enum class BindFlag {
NONE = 0,
UNIFORM_BUFFER = 1 << 0,
};
struct BufferDesc {
uint64_t size;
BufferUsage usage;
BindFlag bindFlags;
};
// handles (incomplete types)
class BufferHandle;
};
class ENGINE_API GFXDevice {
public:
GFXDevice(const char* appName, const char* appVersion, SDL_Window* window);
GFXDevice(const GFXDevice&) = delete;
GFXDevice& operator=(const GFXDevice&) = delete;
~GFXDevice();
// submit command lists and draw to the screen
void draw();
bool createBuffer(const gfx::BufferDesc& desc, const void* data, gfx::BufferHandle* out);
private:
class Impl;
std::unique_ptr<Impl> pimpl;
};
}