2022-09-13 18:25:18 +00:00
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#pragma once
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#include "engine_api.h"
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2022-09-17 00:22:35 +00:00
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#include <memory>
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2022-09-19 08:57:02 +00:00
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struct SDL_Window;
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2022-09-13 18:25:18 +00:00
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2022-10-02 15:34:51 +00:00
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namespace engine {
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2022-10-07 14:18:09 +00:00
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namespace gfx {
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enum class BufferUsage {
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DEFAULT,
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UPLOAD,
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READBACK,
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};
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enum class BindFlag {
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NONE = 0,
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UNIFORM_BUFFER = 1 << 0,
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};
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struct BufferDesc {
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uint64_t size;
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BufferUsage usage;
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BindFlag bindFlags;
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};
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// handles (incomplete types)
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class BufferHandle;
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};
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2022-09-13 18:25:18 +00:00
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2022-10-02 12:56:13 +00:00
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class ENGINE_API GFXDevice {
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2022-09-13 18:25:18 +00:00
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2022-10-02 12:56:13 +00:00
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public:
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2022-10-04 10:54:23 +00:00
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GFXDevice(const char* appName, const char* appVersion, SDL_Window* window);
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2022-09-19 17:33:56 +00:00
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2022-09-21 19:52:26 +00:00
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GFXDevice(const GFXDevice&) = delete;
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GFXDevice& operator=(const GFXDevice&) = delete;
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~GFXDevice();
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2022-09-13 18:25:18 +00:00
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2022-10-02 12:56:13 +00:00
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// submit command lists and draw to the screen
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void draw();
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2022-10-07 14:18:09 +00:00
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bool createBuffer(const gfx::BufferDesc& desc, const void* data, gfx::BufferHandle* out);
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2022-09-13 18:25:18 +00:00
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private:
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class Impl;
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2022-10-17 16:36:25 +00:00
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std::unique_ptr<Impl> pimpl;
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2022-09-13 18:25:18 +00:00
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};
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}
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