Commit Graph

81 Commits

Author SHA1 Message Date
bailehuni
71e7f51195 a little bit more reformatting 2024-06-04 23:31:22 +01:00
bailehuni
9b5fca62f5 Do some more reformatting 2024-06-04 19:01:49 +01:00
bailehuni
dec129f280 Finish organising libraries 2024-06-02 12:55:04 +01:00
bailehuni
2b6c0ca5f0 tidy up libraries 2024-06-02 11:49:09 +01:00
bailehuni
774e80aa8e Begin refactor (broken builds) 2024-06-01 23:03:39 +01:00
bailehuni
76d957929f Move glTF file dialog out of application.cpp and clean up win32 ifdefs 2024-05-31 23:50:59 +01:00
bailehuni
4f8252476c clean up code 2024-04-27 23:56:59 +01:00
bailehuni
16357675a7 Improve log messages and remove assimp loader 2024-03-31 10:52:52 +01:00
bailehuni
8aa8085f69 change version 2024-03-19 11:58:40 +00:00
bailehuni
d9ea79170f add bvh tree for collisions, begin basic debug rendering support 2024-03-03 23:22:23 +00:00
b06403ff32 get tangent generation working again 2024-02-16 22:08:14 +00:00
3b81f12d56 Show resource files in VS tree 2024-01-31 16:30:48 +00:00
7115acab87 get gltf mesh loading half done 2023-12-12 09:56:37 +00:00
0b911d11d6 10/12/2023 2023-12-10 20:57:47 +00:00
7aca66ff06 pbr work 2023-11-28 12:50:55 +00:00
b58d343c8d try getting normal maps to work 2023-11-05 01:04:05 +00:00
53804696b3 Cleanup libs; change clangformat 2023-10-02 12:54:37 +01:00
84f7647258 Add imgui 2023-10-01 11:38:27 +01:00
604513f44d Use 'Entity' type instead of uint32_t 2023-09-19 08:40:45 +01:00
3f013b2860 add imgui source 2023-09-18 19:27:22 +01:00
e1fd364027 Test fullscreen exclusive support 2023-09-12 19:03:23 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
bailwillharr
e57be9a0e7 Begin adding custom behaviour system 2023-05-25 18:35:32 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
f9099e9ddf Add font render to texture 2023-05-14 22:05:22 +01:00
83e0935b15 remove freetype, begin font code 2023-05-14 14:40:16 +01:00
ad381c2f4f Clean up cmake lists 2023-05-09 09:47:52 +01:00
bf6c8d8a02 Rename .hpps to .h 2023-05-01 14:13:35 +01:00
440ad2de82 Begin adding 2d render system 2023-04-24 11:53:43 +01:00
bailwillharr
2bb75f4683 Get rendering kind-of working again 2023-03-12 20:39:11 +00:00
bailwillharr
3e40ae3e1e Start rewrite of vulkan backend (again) 2023-03-12 16:14:55 +00:00
68d54667ec Limit to vsync by default 2023-02-24 16:35:27 +00:00
f6686b7e4f Clean up code 2023-02-19 15:30:21 +00:00
05cceb7abe Remove glad submodule 2023-02-18 17:11:35 +00:00
5890f94fe5 Do things 2023-02-13 11:27:18 +00:00
062b2d6c8f Get event system working; add collision events 2023-02-09 15:21:37 +00:00
ca02bf6084 Improve floor collisions, disable wall collisions 2023-01-28 00:24:04 +00:00
ea51d669d9 Disable all Assimp importers except collada 2023-01-22 21:49:56 +00:00
0a39baea20 Add basic sphere collision testing 2023-01-18 14:42:09 +00:00
bailwillharr
59cfd3c2f2 Move some code into source files. Make stb impl. 2023-01-08 15:22:44 +00:00
b2831e2b5d Re-add model loading and clean up code 2023-01-05 13:21:33 +00:00
eac852eb93 Add many triangles to test rendering 2023-01-02 21:11:29 +00:00
e63e30fd4c Get ECS to a functional state 2023-01-02 17:24:20 +00:00
2a7a9e54b2 Get mesh renderer functional 2022-12-22 11:27:16 +00:00
c493ba559b Add mesh renderer 2022-12-20 23:51:04 +00:00
2f880981ac Get ecs to a somewhat functional state 2022-12-15 15:54:11 +00:00
1e06df5dc2 more ecs stuff 2022-12-15 10:07:22 +00:00
7920d1199e start implementing ECS 2022-12-14 22:50:17 +00:00