bailehuni
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16357675a7
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Improve log messages and remove assimp loader
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2024-03-31 10:52:52 +01:00 |
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bailehuni
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8aa8085f69
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change version
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2024-03-19 11:58:40 +00:00 |
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bailehuni
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d9ea79170f
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add bvh tree for collisions, begin basic debug rendering support
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2024-03-03 23:22:23 +00:00 |
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b06403ff32
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get tangent generation working again
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2024-02-16 22:08:14 +00:00 |
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3b81f12d56
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Show resource files in VS tree
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2024-01-31 16:30:48 +00:00 |
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7115acab87
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get gltf mesh loading half done
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2023-12-12 09:56:37 +00:00 |
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0b911d11d6
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10/12/2023
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2023-12-10 20:57:47 +00:00 |
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7aca66ff06
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pbr work
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2023-11-28 12:50:55 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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84f7647258
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Add imgui
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2023-10-01 11:38:27 +01:00 |
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604513f44d
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Use 'Entity' type instead of uint32_t
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2023-09-19 08:40:45 +01:00 |
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3f013b2860
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add imgui source
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2023-09-18 19:27:22 +01:00 |
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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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ad381c2f4f
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Clean up cmake lists
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2023-05-09 09:47:52 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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68d54667ec
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Limit to vsync by default
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2023-02-24 16:35:27 +00:00 |
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f6686b7e4f
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Clean up code
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2023-02-19 15:30:21 +00:00 |
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05cceb7abe
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Remove glad submodule
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2023-02-18 17:11:35 +00:00 |
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5890f94fe5
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Do things
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2023-02-13 11:27:18 +00:00 |
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062b2d6c8f
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Get event system working; add collision events
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2023-02-09 15:21:37 +00:00 |
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ca02bf6084
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Improve floor collisions, disable wall collisions
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2023-01-28 00:24:04 +00:00 |
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ea51d669d9
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Disable all Assimp importers except collada
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2023-01-22 21:49:56 +00:00 |
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0a39baea20
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Add basic sphere collision testing
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2023-01-18 14:42:09 +00:00 |
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bailwillharr
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59cfd3c2f2
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Move some code into source files. Make stb impl.
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2023-01-08 15:22:44 +00:00 |
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b2831e2b5d
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Re-add model loading and clean up code
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2023-01-05 13:21:33 +00:00 |
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eac852eb93
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Add many triangles to test rendering
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2023-01-02 21:11:29 +00:00 |
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e63e30fd4c
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Get ECS to a functional state
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2023-01-02 17:24:20 +00:00 |
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2a7a9e54b2
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Get mesh renderer functional
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2022-12-22 11:27:16 +00:00 |
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c493ba559b
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Add mesh renderer
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2022-12-20 23:51:04 +00:00 |
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2f880981ac
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Get ecs to a somewhat functional state
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2022-12-15 15:54:11 +00:00 |
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1e06df5dc2
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more ecs stuff
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2022-12-15 10:07:22 +00:00 |
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7920d1199e
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start implementing ECS
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2022-12-14 22:50:17 +00:00 |
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bailwillharr
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60d1452f01
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Add resource manager
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2022-12-01 15:54:28 +00:00 |
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bailwillharr
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648bdf19fe
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Move engine resources out of test
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2022-11-30 11:59:41 +00:00 |
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bailwillharr
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7788a86c2f
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Work on scene
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2022-11-30 10:36:50 +00:00 |
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bailwillharr
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dc2cb22eb8
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add objects back
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2022-11-30 00:46:03 +00:00 |
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bailwillharr
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45a8c7be3c
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begin adding SceneManager
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2022-11-29 14:22:03 +00:00 |
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bailwillharr
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fd6c99ea12
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disable most of the engine for for rewrite
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2022-11-28 16:33:50 +00:00 |
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d8911df619
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Do things
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2022-11-28 09:39:00 +00:00 |
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