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#ifndef ENGINE_INCLUDE_SYSTEMS_UI_H_
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#define ENGINE_INCLUDE_SYSTEMS_UI_H_
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#include "ecs_system.h"
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namespace engine {
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class UISystem : public System {
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public:
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UISystem(Scene* scene);
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void OnUpdate(float ts) override;
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private:
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};
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} // namespace engine
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#endif
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