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440ad2de82
|
Begin adding 2d render system
|
2023-04-24 11:53:43 +01:00 |
|
|
8cbcce5ce4
|
change reference to pointer
|
2023-04-24 11:45:47 +01:00 |
|
|
15d62ecf6b
|
add support for different texture samplers
|
2023-03-31 09:08:49 +01:00 |
|
|
5a824ee015
|
Finally get textures working again
|
2023-03-23 19:07:10 +00:00 |
|
|
25ee640c41
|
Get textures working (almost)
|
2023-03-21 23:52:52 +00:00 |
|
|
9f88131371
|
Add combined image sampler descriptor support
|
2023-03-21 20:10:23 +00:00 |
|
|
b21dad41cd
|
Choose depth buffer format; Log GPU memory usage
|
2023-03-21 14:18:59 +00:00 |
|
|
3bf0f1511e
|
Remove requirement for memory_priority extension
|
2023-03-20 14:25:22 +00:00 |
|
bailwillharr
|
cd617e8619
|
DO lots
|
2023-03-15 23:11:24 +00:00 |
|
bailwillharr
|
e1cb168cce
|
Fix subpass dependency and do other things
|
2023-03-15 01:49:03 +00:00 |
|
|
9e7c6e923d
|
Attempt to add depth buffer
|
2023-03-13 20:27:47 +00:00 |
|
bailwillharr
|
fa34a8c583
|
Make uniform buffers updateable.
|
2023-03-13 17:10:46 +00:00 |
|
bailwillharr
|
bbf582d85f
|
Get descriptor sets working
|
2023-03-13 01:19:32 +00:00 |
|
bailwillharr
|
2bb75f4683
|
Get rendering kind-of working again
|
2023-03-12 20:39:11 +00:00 |
|
bailwillharr
|
8abfc69154
|
re-write pipeline code
|
2023-03-12 17:11:13 +00:00 |
|
bailwillharr
|
3e40ae3e1e
|
Start rewrite of vulkan backend (again)
|
2023-03-12 16:14:55 +00:00 |
|
|
68d54667ec
|
Limit to vsync by default
|
2023-02-24 16:35:27 +00:00 |
|
bailwillharr
|
7c0b286e13
|
Fix windows compilation
|
2023-02-19 13:55:08 +00:00 |
|
|
c6e0ce9eb7
|
Fix clang compilation
|
2023-02-18 15:54:31 +00:00 |
|
|
5890f94fe5
|
Do things
|
2023-02-13 11:27:18 +00:00 |
|
|
f32a42b393
|
Collision stuff
|
2023-02-12 14:50:29 +00:00 |
|
|
0a0f4758b1
|
add cubez
|
2023-02-09 20:44:37 +00:00 |
|
|
062b2d6c8f
|
Get event system working; add collision events
|
2023-02-09 15:21:37 +00:00 |
|
|
bb7d70e79e
|
Begin collision rewrite
|
2023-02-02 17:32:19 +00:00 |
|
|
ca02bf6084
|
Improve floor collisions, disable wall collisions
|
2023-01-28 00:24:04 +00:00 |
|
|
fce32b1320
|
get wall collisions kind of working
|
2023-01-26 23:52:25 +00:00 |
|
|
6e45aba65b
|
ALlow texture filtering to be changed
|
2023-01-26 21:17:07 +00:00 |
|
|
2985a3af81
|
Try add player collision
|
2023-01-22 18:20:10 +00:00 |
|
|
5791b11fb9
|
Add persistent resources, clean up code
|
2023-01-20 20:59:35 +00:00 |
|
|
c489c66a44
|
Clean stuff up
|
2023-01-20 16:30:35 +00:00 |
|
|
0a39baea20
|
Add basic sphere collision testing
|
2023-01-18 14:42:09 +00:00 |
|
|
17f513d30f
|
Add grass, fix sphere gen
|
2023-01-16 11:37:46 +00:00 |
|
bailwillharr
|
59cfd3c2f2
|
Move some code into source files. Make stb impl.
|
2023-01-08 15:22:44 +00:00 |
|
|
d7d8720c75
|
Fix bugs, add mesh gen
|
2023-01-06 16:45:39 +00:00 |
|
|
cf99262dc8
|
Fix bug where meshes are rendered by vertex count
|
2023-01-05 13:50:51 +00:00 |
|
|
b2831e2b5d
|
Re-add model loading and clean up code
|
2023-01-05 13:21:33 +00:00 |
|
|
eac852eb93
|
Add many triangles to test rendering
|
2023-01-02 21:11:29 +00:00 |
|
|
e63e30fd4c
|
Get ECS to a functional state
|
2023-01-02 17:24:20 +00:00 |
|
|
2a7a9e54b2
|
Get mesh renderer functional
|
2022-12-22 11:27:16 +00:00 |
|
|
c493ba559b
|
Add mesh renderer
|
2022-12-20 23:51:04 +00:00 |
|
|
2f880981ac
|
Get ecs to a somewhat functional state
|
2022-12-15 15:54:11 +00:00 |
|
|
1e06df5dc2
|
more ecs stuff
|
2022-12-15 10:07:22 +00:00 |
|
|
7920d1199e
|
start implementing ECS
|
2022-12-14 22:50:17 +00:00 |
|
bailwillharr
|
a278b7d035
|
Remove stuff to rewrite
|
2022-12-01 19:08:21 +00:00 |
|
bailwillharr
|
60d1452f01
|
Add resource manager
|
2022-12-01 15:54:28 +00:00 |
|
bailwillharr
|
7788a86c2f
|
Work on scene
|
2022-11-30 10:36:50 +00:00 |
|
bailwillharr
|
dc2cb22eb8
|
add objects back
|
2022-11-30 00:46:03 +00:00 |
|
bailwillharr
|
45a8c7be3c
|
begin adding SceneManager
|
2022-11-29 14:22:03 +00:00 |
|
bailwillharr
|
fd6c99ea12
|
disable most of the engine for for rewrite
|
2022-11-28 16:33:50 +00:00 |
|
bailwillharr
|
cc705fde85
|
remove non-generic logic from engine game loop
|
2022-11-28 15:57:18 +00:00 |
|
bailwillharr
|
9c9b74f8fc
|
Fix fonts. Optimise vulkan renderer
|
2022-11-28 15:02:08 +00:00 |
|
|
d8911df619
|
Do things
|
2022-11-28 09:39:00 +00:00 |
|
bailwillharr
|
69dae9ab42
|
Add stuff
|
2022-11-27 14:35:41 +00:00 |
|
|
04a7114e0e
|
do font stuff
|
2022-11-23 16:20:08 +00:00 |
|
bailwillharr
|
b5c7750649
|
Do stuff
|
2022-11-23 15:40:10 +00:00 |
|
|
28a017e5e7
|
Fix text file reading
|
2022-11-22 21:50:06 +00:00 |
|
bailwillharr
|
d91def268a
|
Add better model loading, add test models
|
2022-11-21 17:14:31 +00:00 |
|
bailwillharr
|
6c50c37825
|
Add assimp library
|
2022-11-20 13:26:52 +00:00 |
|
|
ceaa2c30f5
|
Do some things
|
2022-11-15 13:59:43 +00:00 |
|
bailwillharr
|
d71254985b
|
Add textures
|
2022-11-11 16:18:22 +00:00 |
|
bailwillharr
|
7cc09484c1
|
Support textures with vulkan; add FPS limiter.
|
2022-11-10 14:12:29 +00:00 |
|
bailwillharr
|
b65058ab3e
|
DO stuff
|
2022-11-08 13:42:07 +00:00 |
|
bailwillharr
|
f4fd782930
|
Add test project; work on gfx
|
2022-11-07 20:15:26 +00:00 |
|
|
ef518089cf
|
Do bare
|
2022-11-07 11:10:29 +00:00 |
|
bailwillharr
|
99b287309d
|
Add vulkan push constant support
|
2022-10-31 16:21:07 +00:00 |
|
|
d628414d69
|
break stuff
|
2022-10-27 23:06:56 +01:00 |
|
bailwillharr
|
d04e4a168a
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
|
bailwillharr
|
df02820c7d
|
do stuff
|
2022-10-24 15:16:04 +01:00 |
|
|
46895c0d4b
|
Support multiple frames rendering at once
|
2022-10-24 14:30:05 +01:00 |
|
|
e811349e5b
|
Make index buffers use 32 bit ints
|
2022-10-24 09:34:09 +01:00 |
|
|
ce12534ad8
|
Add indexed buffer support
|
2022-10-24 01:10:48 +01:00 |
|
|
a24b951df1
|
Add support for multiple pipelines
|
2022-10-24 00:19:07 +01:00 |
|
|
b6a7634cc5
|
Get vertex buffers working
|
2022-10-22 13:15:25 +01:00 |
|
|
eb1884ee8e
|
Add buffer code, doesn't work
|
2022-10-21 17:03:36 +01:00 |
|
|
36c07aa4d1
|
Add support for window resizing with Vulkan
|
2022-10-21 13:58:59 +01:00 |
|
|
92ff208c35
|
Finally get something to show on screen
|
2022-10-20 20:28:51 +01:00 |
|
|
fecf1cccc5
|
Re-implement most of the vulkan init code
|
2022-10-17 17:36:25 +01:00 |
|
|
aeda8914da
|
Add more stuff
|
2022-10-07 15:18:09 +01:00 |
|
|
81031c9c10
|
Move everything into namespace
|
2022-10-06 11:30:44 +01:00 |
|
|
c2ec967a89
|
Make window handle private with getter
|
2022-10-05 17:01:40 +01:00 |
|
|
45a4db4dcf
|
Move game loop into engine lib
|
2022-10-04 11:54:23 +01:00 |
|
|
d7a79abb1c
|
Convert back to a static library
|
2022-10-02 16:34:51 +01:00 |
|
|
50ca206428
|
do stuff
|
2022-10-02 13:56:13 +01:00 |
|
|
47dbfd4dfe
|
Add vulkan surface
|
2022-09-21 20:52:26 +01:00 |
|
|
54587d3bbb
|
More vulkan work
|
2022-09-19 18:33:56 +01:00 |
|
|
ed5eb51535
|
Fix seg fault
|
2022-09-19 09:57:02 +01:00 |
|
|
40c0c024a1
|
gfx work
|
2022-09-17 01:22:35 +01:00 |
|
|
021869a3a1
|
Do vulkan work
|
2022-09-13 22:43:24 +01:00 |
|
|
07c17687ef
|
Begin vulkan impl
|
2022-09-13 19:25:18 +01:00 |
|
|
7ae447b392
|
Start work on vulkan renderer; misc engine changes
|
2022-09-11 19:32:19 +01:00 |
|
|
9d399c62d4
|
Do lots of stuff
|
2022-09-07 10:02:01 +01:00 |
|
|
a61367721c
|
Change the transform component to a struct
|
2022-09-04 01:31:10 +01:00 |
|
|
18751a3728
|
Move the log creation code to a header file
|
2022-09-04 00:36:17 +01:00 |
|
|
f0433f145c
|
Do some stuff
|
2022-09-03 05:56:51 +01:00 |
|
|
1b8507e21f
|
Change stuff
|
2022-09-03 00:02:09 +01:00 |
|
|
834e2fd3ac
|
Initial commit
|
2022-09-02 12:06:59 +01:00 |
|